Workshop on Re-designing Interactive and Engaging Digital Learning for Elementary School Teachers with the Wheel of Names and Wordwall Platforms

  • Aan Yuliyanto PGSD Institut Pangeran Dharma Kusuma
  • Sofyan Suri Pendidikan Ekonomi, Institut Pangeran Dharma Kusuma, Indramayu
  • Kania Dwi Destiani PGSD Institut Pangeran Dharma Kusuma
  • Trissa Trissa Pendidikan Biologi Pangeran Dharma Kusuma, Indramayu
  • Tri Lita Utami Pendidikan Biologi Pangeran Dharma Kusuma
  • Komar Komar Pendidikan Ekonomi Institut Pangeran Dharma Kusuma
  • Yuli Sri Wulansari PGSD Institut Pangeran Dharma Kusuma
  • Ela Nurlela PGSD Institut Pangeran Dharma Kusuma
  • Syifa Fitriani Pendidikan Ekonomi, Institut Pangeran Dharma Kusuma, Indramayu
  • Hanjas Prasetya Pendidikan Sejarah, Institut Pangeran Dharma Kusuma, Indramayu
  • Juwendi Juwendi Pendidikan Sejarah, Institut Pangeran Dharma Kusuma, Indramayu
Abstract views: 63 , Fulltext downloads: 48
Keywords: Workshop, Digital Learning, Wheel of Names, Wordwall

Abstract

Implementing learning in the digital era requires teachers to continue to innovate in looking for interesting learning alternatives. Some digital platforms that can be used are Wheel of Names and Wordwall. The workshop on using the Wheel of Names and Wordwall platforms was held by students from the Pangeran Dharma Kusuma Institute through service activities, namely Community Service Program in Pondoh Village, Juntinyuat, Indramayu. This activity collaborates with Elementary School Teacher Education Lecturers who have expertise in digital literacy and digital learning. The first stage of activities was carried out in coordination with the school. The implementation stage is training in using the Wheel of Names and Wordwall platforms through a workshop with the theme Design Interactive and Exciting Digital Learning Activities. Participants as many as 10 elementary school teachers were allowed to listen and practice directly with resource persons regarding the implementation of digital learning, especially using the Wheel of Names and Wordwall platforms Evaluation of this activity is by using a questionnaire with the help of Google Form after the workshop is held. 87.5% of teachers were satisfied with the digital learning workshop and felt it helped design digital learning evaluations and was very innovative so they were encouraged to try it. However, 37.5% of teachers still find it difficult to practice digital platforms. Thus, through a series of digital learning workshop activities, it is hoped that educators can implement digital learning easily and effectively

References

Agusti, N. M., & Aslam, A. (2022). Efektivitas Media Pembelajaran Aplikasi Wordwall Terhadap Hasil Belajar IPA Siswa Sekolah Dasar. Jurnal Basicedu, 6(4), 5794–5800. https://doi.org/10.31004/basicedu.v6i4.3053
Caswell, K. (2022). Universal Transitional Kindergarten Reading and Writing: A Handbook for Teachers (California State University, Sacramento). Diambil dari https://www.proquest.com/openview/1b2efc7c0713baecf90c124ab2ca84d9/1?pq-origsite=gscholar&cbl=18750&diss=y
Harahap, Y. S., & Handayani, A. T. (2022). Pendampingan Pembelajaran Multimedia Untuk Meningkatkan Kompetensi Pendidik Sd Bintang Pertiwi Di Era Revolusi 4.0. Prosiding Seminar Nasional Hasil Pengabdian 2022, (1), 343–348. Diambil dari https://e-prosiding.umnaw.ac.id/index.php/pengabdian/article/view/867/843
Maskomal. (2020). Penerapan Model Pembelajaran Kooperatif Teams Games Tournament melalui Workshop untuk Meningkatkan Kemampuan Guru Di SD Negeri 02 Batu Payuang Kecamatan Lareh Sago Halaban. Inovasi Pendidikan, 7(2), 59–75. Diambil dari http://www.unpcdc.org/media/15782/sustainable procurement practice.pdf%0Ahttps://europa.eu/capacity4dev/unep/document/briefing-note-sustainable-public-procurement%0Ahttp://www.hpw.qld.gov.au/SiteCollectionDocuments/ProcurementGuideIntegratingSustainability.pd
Mazelin, N., Maniam, M., Jeyaraja, S. S. B., Ng, M. M., Xiaoqi, Z., & Jingjing, Z. (2022). Using Wordwall to Improve Students’ Engagement in ESL Classroom. International Journal of Asian Social Science, 12(8), 273–280. https://doi.org/10.55493/5007.v12i8.4558
Mete, F., Alibaşiç, B., & Köksal, B. (2023). Impact of Vocabulary Teaching Approach in Turkish Curriculum on Turkish Textbooks and Use of Technology in Vocabulary Teaching. Journal of Learning and Teaching in Digital Age, 8(1), 124–135. https://doi.org/10.53850/joltida.1179069
Nana, N., & Surahman, E. (2019). Pengembangan Inovasi Pembelajaran Digital Menggunakan Model Blended POE2WE di Era Revolusi Industri 4.0. Prosiding SNFA (Seminar Nasional Fisika dan Aplikasinya), 4, 82–90. https://doi.org/10.20961/prosidingsnfa.v4i0.35915
Nenohai, J. A., Rokhim, D. A., Agustina, N. I., & Munzil, M. (2022). Development of Gamification-Based Wordwall Game Platform on Reaction Rate Materials. Orbital: The Electronic Journal of Chemistry, 14(2), 116–122. https://doi.org/10.17807/orbital.v14i2.16206
Pentianasari, S., Amalia, F. D., Fithri, N. A., & Martati, B. (2022). Penguatan Pendidikan Karakter Pada Siswa Sekolah Dasar Melalui Pemanfaatan Literasi Digital. Jurnal PGSD, 8(1), 58–72. https://doi.org/10.32534/jps.v8i1.2958
Pratiwi, R. H., Sulistyaniningsih, E., & Rahmawan, F. (2018). Pendampingan Aplikasi Chem Draw untuk Meningkatkan Kemampuan Guru dalam Menerapkan Bahan Ajar Student Centered Berbasis Informatika. Publikasi Pendidikan, 8(3), 186–193. https://doi.org/10.26858/publikan.v8i3.6339
Purnamasari, S., Rahmanita, F., Soffiatun, S., Kurniawan, W., & Afriliani, F. (2020). Bermain Bersama Pengetahuan Peserta Didik Melalui Media Pembelajaran Berbasis Game Online Word Wall. Abdi Laksana: Jurnal Pengabdian Kepada Masyarakat, 3(1), 70–77. Diambil dari https://d1wqtxts1xzle7.cloudfront.net/87673115/490647035-libre.pdf?1655517222=&response-content-disposition=inline%3B+filename%3DBermain_Bersama_Pengetahuan_Peserta_Didi.pdf&Expires=1705984386&Signature=OKD9CPyXqmR71rSyvhzStjbTxzIAX5T3FarK3aF7cSZnUC7pUWNbZh~OayJ9m5IQ7S6Gl7Bmxri-rGQTteZshjgXOnAWeAO7ew6YGyZrqr4uNd9kUHRdGcyfRpzwjjaGCSJM4365L1uGOqFhM0wyVDU47TpMYB8rH-4QI8MOS8FJd4cb3chJfC7Qrh7Kb0BoPxKtG6~obWgMTX-PH3kCzvmQAkQqHEF5S-B-78PHMyGMNYQjYnTE~VkU7eqtgwFRls07orudjz5blH24Q-ay3usA2~Zg1cfAbKM-U6jo6hgm1X1FWeEoOjZk4nNDQaJcNUPGizKKjXLIfbOclxK4Ag__&Key-Pair-Id=APKAJLOHF5GGSLRBV4ZA
Sari, P. M., & Yarza, H. N. (2021). Pelatihan Penggunaan Aplikasi Quizizz Dan Wordwall Pada Pembelajaran Ipa Bagi Guru-Guru Sdit Al-Kahfi. SELAPARANG Jurnal Pengabdian Masyarakat Berkemajuan, 4(2), 195–199. https://doi.org/10.31764/jpmb.v4i2.4112
Saribumi Pohan, S., & Suparman. (2019). Perspektif Literasi Digital Bagi Guru Sekolah Dasar. SEUNEUBOK LADA: Jurnal Ilmu-ilmu Sejarah, Sosial, Budaya dan Kependidikan, 7(1), 164–178. Diambil dari http://ejurnalunsam.id/index.php/jsnbl/index
Sitompul, B. (2022). Kompetensi Guru dalam Pembelajaran di Era Digital. Jurnal Pendidikan Tambusai, 6(3), 13953–13960. https://doi.org/10.31004/jptam.v6i3.4823
Situmorang, S. M. (2020). Upaya Meningkatkan Kemampuan Guru-Guru Dalam Menetapkan Kriteria Ketuntasan Minimal Melalui Workshop Di Sd Negeri 081232 Sibolga Tahun Pembelajaran 2018/2019. Journal Ability, 1(1), 11–21. Diambil dari https://pusdikra-publishing.com/index.php/jesa/article/view/9/5
Suharyadi, D. T. P. (2020). Peningkatan Kemampuan Guru dalam Penyusunan Soal Higher Order Thinking Skill (HOTS) melalui Workshop. Mitra Pendidikan: Jurnal Pendidikan dan Pembelajaran, 1(1), 31–60. https://doi.org/10.1128/AAC.03728-14
Sukirwan. (2020). Pembelajaran Dari Rumah: Dari Klasikal ke Digital. Prosiding Seminar Nasional Pendidikan FKIP, 3(1), 267–276. Diambil dari https://jurnal.untirta.ac.id/index.php/psnp/article/view/9947/6459
Sulistiani, I. (2023). Peningkatan Kompetensi Guru dalam Penggunaan Teknologi Informasi Melalui Kegiatan Workshop Penggunaan Teknologi Informasi dalam Pembelajaran di SMA Negeri 12 Samarinda. EDUCATIONIST: Journal of Educational and Cultural Studies, 2(1), 339–351. Diambil dari https://jurnal.litnuspublisher.com/index.php/jecs/article/view/139/146
Suryaningsih, H. A., & Purnomo, H. (2023). Kesiapan Guru Terhadap Literasi Digital Pada Implementasi Kurikulum Merdeka di SD Negeri Sembungan. Renjana Pendidikan Dasar, 3(4), 1–10. Diambil dari https://prospek.unram.ac.id/index.php/renjana/article/view/546/271
Susila, H. R., Qosim, A., & Rositasari, T. (2020). Students’ Perception of Online Learning in Covid-19 Pandemic: A Preparation for Developing A Strategy for Learning from Home. Universal Journal of Educational Research, 8(11B), 6042–6047. https://doi.org/10.13189/ujer.2020.082240
Tuzuhroh, M. (2023). Penggunaan Media Pembelajaran di Sekolah Dasar. PENDAS: Jurnal Pendidikan Dasar, 1(2), 18–22. Diambil dari https://ejurnal.mmnesia.id/index.php/PENDAS/article/view/44/33
Warschauer, M. (2007). The Paradoxical Future of Digital Learning. Learning Inquiry, 1(1), 41–49. https://doi.org/10.1007/s11519-007-0001-5
Yuliyanto, A., Farikhin, I., Sofiasyari, I., & Rogibah, R. (2023). Model-Model Pembelajaran untuk Sekolah Dasar (A. A. Rochim, Ed.). Purbalingga: CV. Eureka Media Aksara.
Published
2024-06-30
Section
Articles