PERANCANGAN MAINAN INTERAKTIF UNTUK MELATIH KOORDINASI MOTORIK HALUS
STUDI KASUS PERMAINAN LABIRIN 2-AXIS BERBASIS MIKROKONTROLER
DOI:
https://doi.org/10.46964/jkdpia.v14i1.1838Keywords:
2-Axis Maze, Fine Motor Skills, Interactive Toys, Hand-Eye Coordination, MicrocontrollerAbstract
Shift in children's preferences from traditional toys to digital games has raised concerns regarding the deficiency of physical
activity and underdeveloped motor skills. Fine motor skills and hand-eye coordination are fundamentally crucial for a child's
cognitive and physical development. This research endeavors to design an interactive microcontroller-based maze toy that
integrates technology with physical interaction to train fine motor coordination. The research methodology employed was
Research and Development (R&D), utilizing a simplified Borg & Gall model encompassing the stages of needs analysis,
prototyping, and testing. The system was engineered using a dual-axis mechanism (X-axis for roll and Y-axis for pitch),
which is controlled by a potentiometer and servo motors, enabling the board to move with precision across eight distinct
positions. The testing results demonstrate that the game interface is easily understood by users, with the fastest completion
time recorded at 32 seconds and the average completion time at 51.7 seconds. Furthermore, a significant performance
increase was observed, evidenced by a 53.76% reduction in the average completion time from the first to the sixth trial. This
leads to the conclusion that this 2-axis maze game is effective as an interactive educational medium for training and
enhancing users' hand-eye coordination and fine motor skills.
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