Vol. 13 No. 01 (2025): Vol. 13, No. 01, April 2025

This edition discusses various aspects of design and Planning in the fields of product design, architecture, and educational games with innovative and sustainable approaches. In architecture, there is a study on the planning of industrial-style buildings for supermarket and barbershop in Samarinda, the application of the concept of Mekaring Adiguna Gemilang with a neo-vernacular approach at polytechnics in Mojokerto, and an analysis of tropical modern architectural façade elements in restaurants and boutiques. In the field of product design, the research  includes the development of fashion accessories made of pineapple leaf fiber, the design of sling bags from a combination of fabric and bamboo lamination, and also sling bags made of corn cobs with elegant images. Other innovations are a Japandi-style multifunctional bench and a soundproof dog house to protect the dog from loud noises. There is a planning of a labyrinth board game to Introduce Pancasila (Indonesia Five Principles) for children and also the revitalization of the Dam-Daman game (a traditional game) with historical elements of the conflict between the Sultanate of Cirebon and the Kingdom of Sumedang Larang. The overall text highlights the blend of function, aesthetics, and cultural values in innovative and contextual design.

Published: 2025-04-01

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